Raid Speed

It is only natural that a raid that does Naxx every week gets faster as time goes by. For some time now, we have been able to clear Naxx on one day in the set time and the last few ids we had some time to spare. Now, to get through even faster we decided to take only five healers along and take one more damage dealer instead.

Some boss fights, most notably Patchwork, was a bit more challenging for the healers but for the most part it went really well. We were able to get through the trash pulls a lot faster and the bosses went down noticably faster as well.

For me as a healer this is both good and a little bad as well. Going through the trash mobs I found myself often running low on mana and having some problems keeping up with the tanks. And since there is a more to heal for the individual healer because there is one healer less, situations can become a bit frantic. Fortunately most damage dealers in our raid know to help us a bit by keeping track of their aggro and using a healthstone or a potion when it gets rough.

On the other hand the boss fights do not take as long as they used to which means that the healers do not run out of mana there. And that means that you do not have to conserve mana as much as you had to before. During very long boss fights mana was somewhat of an issue for me even with all the new spiffy ways to regenerate mana that came with the expansion.

But after all, the most important thing is that the raid frees up time for the rest of the week when the whole content can be done in one session. That might lead to the formation of a second group for the twinks or just plainly to some free time outside of the game. So I guess I will ultimately become a fan ot the five healer setup for our Naxx raid.

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