Posts Tagged 'Raiding'

Are deathknight tanks broken for raids

My raiding guild went into the trial of the crusader last night and we had some problems getting the first encounter beat. Some of those problems arose when our warrior main tank kept getting disconnects. So we replaced him with a second deathknight tank.

One of our two deathknight tanks is using a dual wield build and the other one uses a twohand build for tanking the raid bosses. I think that both of our tanks know what they are doing but I cannot deny the fact that at some tries both went down, hard. Our dual wield tank at one time went down in the span of 0.4 seconds and checking the logs proved that he gets a lot of parries due to his build. And a lot of parries means, that the boss as a high chance to get what is called parry haste.

So I have to assume that the expertise rating of said tank is not nearly as high as it should be. Since our second tank also went down very quickly at times, that cannot be the only problem. For the healers, it seamed that they have to depend on their luck to keep our tanks alive. For me it seems that tanks with shields hava a far better damage mitigation than deathknights have at the moment. They get a lot of damage too, but it seems to be more manageable for the healers. And since paladins have a mechanic nowadays that saves them from death every two minutes it seems that at this moment they would be better tanks. Sure hope Blizzard looks at this and changes the mechanics so that deathknights make more viable tanks once again.

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Trial of the Crusader 25 /Try 1

Yesterday, our raid went into the new 25man raid instance for the first time. There was some talk about the raid beeing too easy but I have to say that the raiders have not seen the instance in the 10man version, the bosses are quite challenging.

We had a little bit of trouble in beating the northend beasts encounter. The first one went smoothly after a few tries but our healers had some trouble in dealing with the damage spikes on our deathknight tanks. Both really went down almost instantly in some cases and it made us wonder if there are some ways to mitigate more damage that we have not thought about yet.

So, after a few tries we changed to a paladin tank and a warrior tank. Suprisingly the damage spikes did not seem to be as high on these tanking classes and so we managed to get through the first and the second phase of the encounter. The snow kobolds and the acid debuffs were still a small problem but our damaged dealers managed to get those little buggers down quickly and also to move out of the green clouds as well.

One small tipp would be to look for the shadow on the ground when one of the kobolds is thown. We were told that one can quickly determin which player will be hit by it this way and judging by the speed at which they were killed, that tip seems to work.

The third part of the beasts encounter really seems to be the most easy one. As long as everyone moves out of the way of the yeti when he charges all should be well. After he has charged he takes considerably more damage and during that time it is very easy to get the raid back to full health.

It is a different story if Icehowl manages to hit a player. If he does that, he enrages and unleashes a world of pain upon the unlucky tank standing in front of him. But gneraly it should be possible to move out of the way in time since the players receive a buff that makes them move faster.

So I would say that once you manage to get into phase three you should not have a problem to get the loot for the fight …

Raid Speed

It is only natural that a raid that does Naxx every week gets faster as time goes by. For some time now, we have been able to clear Naxx on one day in the set time and the last few ids we had some time to spare. Now, to get through even faster we decided to take only five healers along and take one more damage dealer instead.

Some boss fights, most notably Patchwork, was a bit more challenging for the healers but for the most part it went really well. We were able to get through the trash pulls a lot faster and the bosses went down noticably faster as well.

For me as a healer this is both good and a little bad as well. Going through the trash mobs I found myself often running low on mana and having some problems keeping up with the tanks. And since there is a more to heal for the individual healer because there is one healer less, situations can become a bit frantic. Fortunately most damage dealers in our raid know to help us a bit by keeping track of their aggro and using a healthstone or a potion when it gets rough.

On the other hand the boss fights do not take as long as they used to which means that the healers do not run out of mana there. And that means that you do not have to conserve mana as much as you had to before. During very long boss fights mana was somewhat of an issue for me even with all the new spiffy ways to regenerate mana that came with the expansion.

But after all, the most important thing is that the raid frees up time for the rest of the week when the whole content can be done in one session. That might lead to the formation of a second group for the twinks or just plainly to some free time outside of the game. So I guess I will ultimately become a fan ot the five healer setup for our Naxx raid.

Twinking in Naxxramas

In our 25 man Naxxramas raid we are thinking about allowing players to come along with their twinks. Since it seems that most items are going into second equips or to our enchanter, this decision does not come as a big suprise. But as always there are some problems with taking twinks along. We tried to solve these problem by giving some minimums that the twinks have to bring. This way we want to make sure that the nessesary equipment and dps is there so the raid does not loose too much speed on our Naxx runs. But that does not solve the problem with the key classes. I guess our main tanks are not willing to take a great risk since the raid leaders declared that no twink tanks will be taken along. For me as a healer I guess that is not the worst thing since healing someone who is a bit underequipped can be challenging. But I wonder if the tanks should not have the chance to take their twinks along. But with the stats that are required so that a twink can go along, it will take some time before I could even think about taking one of my twinks to Naxx.

Good think my druid still needs some stuff from there for both his healing and feral gear … And for my protection paladin, I am still hoping that our small guild will manage to get a ten-man group going.  In BC we ran Kara and Zul Aman and really had fun there so I guess it will happen again.

Asking for healing and looking at feet

Zach at WoW Insider writes about people yelling for heals.   Their reader Ambrosyne made it a point that the healers, whose job it is to keep the raid alive already know when someone is dying. Since I do play a restoration druid I can attest to that. I watch the raid in my healbot and do my best to keep everyone alive as do the other healers in the raid. If someone dies, there usually is a very good reason why there was not enough healing going on.

In my opinion yelling for heals does no good for several reasons. On one hand, it is simply to slow. When a dps pulls aggro and starts yelling in vent to be healed it almost certainly is to late to react because of the delay ingame. The player will certainly die if a healer has not already started the heal before he heard it in vent.  On the other hand I personaly find it a tad bit annoying. It is like a reminder that the one yelling thinks that I do not do my job within the raid well enough. Don’t get me wrong, if the raid leader or our healing officer tells me to heal someone or to apply me hots to a certain group thats something different.

For me as a healer, it is important to have all the small health bars in my sight and to react quickly once I see someone grab aggro. So, as Zach writes, going through Naxx sometimes really feels like only seeing feet. When I first ran Karazhan with my twink hunter I got to see most of the instance for the first time. At least it felt like that to me. I would not go as far as not to heal people who grab aggro repeatedly and yell for heals but I guess I would try to talk to them peronaly after the raid is done.  I guess I am a bit on the lucky side since the people I happen to raid with know what they are doing and for the most part avoid grabbing aggro from the tanks.

What to do

Yesterday our raid was canceled. Not because there were not enough people online but rather because everything was done for the week. Naxx was clear, the sanctum was cleared and even Malygos was down for the count.

So, I was wondering what to do. I settled on playing one of my many twinks who I am trying to get ready for the heroic instances and ultimately for raiding. But if I only had my main character I think it might be somewhat of a problem. There are not that many raiding instances around and if you have cleared all the 25 Man content there is not that much need for the heroic instances anymore. And since the gear get better as the raids go on it becomes more and more likely that the raid will clear naxx in a quick run and even sartharion and malygos on the same night.

There still is the arena and pvp but some people do not find that all that enjoyable anymore so the question what to do becomes more important. I myself have always enjoyed twinking so I have options and I am not completely through with all factions on my main so the heroic instances are still a must for me. But I guess Blizzard will have to come up with something to keep players busy. And I doubt that one new raid instance will do the trick …

Malygos cleared

Yesterday the raid I am with managed to down Malygos for the first time. That means that we have cleared the available raid contend that Wrath provides thus far. Sure, there still is that Sartharion thing with the adds but I guess that it won’t take long to get that done as well, since already most of the gear from Naxx is going towards the enchanter.

I really hope that the raid keeps going and that there soon will be some new raid instances that we can explore. With all the blogs and sites being full with comments about the lack of things to do ingame, Blizzard should really consider giving some more content to their players.


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