Archive for March, 2009

Countdown to Cataclysn

Last night our small guild managed to get a ten man raid together and headed to the obsidian sanctum and naxxramas after that. We downed Sartharion on our first try without adds and since this was our first time there we were really wondering that everything went as smoothly. Sure, it was a bit hectic dodging all of the waves and getting the small elementals down. But all in all our tank held the big one without a problem and our druid collected the small adds very well. We had three healers in the raid and on that side there was not much of a problem.

In Naxxramas, things did not go as smooth but still we cleared the spider wing and the plague wing. Heigan with the lava dancing gave us some small problems but even he fell ln the third try. I am not sure if I found Naxxramas too easy. For me as a healer who is not really equipped too well, the challenge was that I had a lack of mana on certain fights. When mana was there, the damage was manageable and with our three different healers we gelled quite well.

I guess it will become more easy with every run since the gear gets better with every boss that falls. The next bosses from the deathknight and abomination wings will be a bit more challenging but I think that we will get them down as well. So, after our next raid we will know a bit better where we stand.

A raiding week

This week our raid managed to get almost all goals done that were set for the week. We cleared Naxxramas in a record time for us because we were able to take one more damage dealer than we did before since we only took five healers along. The only thing that we have not been able to accomplish is to down Sartharion with the three adds up. But when we finally manage to get him down and get more secure with that encounter, we will be able to clear the whole 25 man content on one evening.

On one hand I am looking forward to that point since it will free up some time during the week and since our guild will be starting a ten man raid soon this time is well needed. But on the other hand I have to say that it really shows that there is not too much raid content at the moment. I guess that once Ulduar has arrived with the next content patch the situation will change but since we will not be doing the heroic Naxxramas at that point I doubt that Ulduar will take too long to complete when our raid is able to focus on the instance on our regular three raiding nights.

Maybe a thing would be to get a twink run going but I doubt the critical positions would be filled and since the raid group would almost start from scratch again, I doubt that there would be too much interest. So, right now I focus on the good side of things, like seeing the progression of the raid when we get through the instance a bit faster each week and manage to get the achievements that some members still have open on some of the bosses.

Sartharion 3D Training

Starting last week our raid has been trying to down Sartharion with three adds up. Unfortunately we were not able to get it done and, after a long evening of wiping again and again, settled for downing him with only two adds. This beeing the first time for me that he was downed with two adds, the evening ended with an accomplishement for me.

But still wiping for several hours is something of a strain. Especially if there are stupid mistakes happening again and again. I myself died a few times because I did not manage to get out of the blue circles or did not manage to evade the flame tsunami in time. It can get quite frustrating to continue while not seeing any progression.

But then, with all the discussion about the raid content beeing to easy, I found myself thinking that trying out new challenges and getting better with an encounter is one of the main reasons why I like raiding. Sure, getting better gear is a nice thing but ultimately you are going to replace the gear you have quite fast. Yesterday I read a post at Pugnacious Priest that mentioned that raiders already talk about raiding being pointless because the gear will become obsolete really soon when Ulduar goes live.

So, even though it can get frustrating to wipe a lot while training, overcoming the chalenges and improving myself is what makes raiding fun. So bring on some more wipes …

A run with two deathknights

As I am still leveling my priest to 80 I am doing quite a lot of instance runs at the moment. Some where with pickup groups and some with members of my guild. Yesterday we ran the Halls of Stone with a frost specced Deathknight tank another Deathknight who was unholy spedded as a damage dealer.

I have previously complained a bit about some of the deathknight tanks I have grouped with in the past but the only complaint that I might have this time was that healing this time was … well … a bit boring since there was not that much to do for me.

The tank layed down death and decay and then used her death grip to pull. Sometimes when there was more than one caster in the group the other deathknight also used his death grip to pull that on into the aoe as well. Since he is wearing plate and can interrupt casters, that was no problem as well.

Despite the fact that this was more a guild run I would say the difference to some of the other runs was that our tank knew what she was doing and had taken the time to assemble a decent gearset for tanking. She was not at the 540 defence cap but close enough so that the damage was mitigated very well.

To me, that proves the point that Deathknights can be very good tanks if the player puts in the effort to make it so. And with the armor pieces that can be crafted it is not that hard to get started. Sure, if you want to tank heroics and have to get over the defence cap, that takes more effort but since tanks are still in high demand I would say that it is more than worth it.

Raid Speed

It is only natural that a raid that does Naxx every week gets faster as time goes by. For some time now, we have been able to clear Naxx on one day in the set time and the last few ids we had some time to spare. Now, to get through even faster we decided to take only five healers along and take one more damage dealer instead.

Some boss fights, most notably Patchwork, was a bit more challenging for the healers but for the most part it went really well. We were able to get through the trash pulls a lot faster and the bosses went down noticably faster as well.

For me as a healer this is both good and a little bad as well. Going through the trash mobs I found myself often running low on mana and having some problems keeping up with the tanks. And since there is a more to heal for the individual healer because there is one healer less, situations can become a bit frantic. Fortunately most damage dealers in our raid know to help us a bit by keeping track of their aggro and using a healthstone or a potion when it gets rough.

On the other hand the boss fights do not take as long as they used to which means that the healers do not run out of mana there. And that means that you do not have to conserve mana as much as you had to before. During very long boss fights mana was somewhat of an issue for me even with all the new spiffy ways to regenerate mana that came with the expansion.

But after all, the most important thing is that the raid frees up time for the rest of the week when the whole content can be done in one session. That might lead to the formation of a second group for the twinks or just plainly to some free time outside of the game. So I guess I will ultimately become a fan ot the five healer setup for our Naxx raid.


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